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Friday, September 2, 2011

Dragon Nest Skill Simulator

New Dragon Nest Skill Simulator


Sorceress

Force User





















Elemental Lord























Warrior

Mercenary























Sword Master























Archer
Acrobat























Bow Master























Cleric
Paladin
























Priest

























Recommended Skill Simulator Site: http://jcaspian.co.cc/dn/simulator/?oJ94|0$0$0&ifr=tempest.html


Wednesday, August 31, 2011

Dragon Nest Online Class Guide



Warrior

As a Warrior you will battle foes in fast-paced close-ranged melee combat. Quick and agile, you will rely on melee combos to triumph over your foes.


Primary Attributes

  • Strong physical attacks
  • The ability to dash around to avoid foes
  • Fast and furious weapon combos

Weapons

Primary: Greatsword, Axe, Hammer

Secondary: Gauntlet






Sub-class

  • Swordsman

    At level 15 Warriors may choose to become Swordsmen. Swordsmen specialize in the use of greatswords and can create long chains of combos that do massive damage. As Swordsmen continue to rise in level, they can further specialize their abilities, choosing to focus on doing massive damage to a single opponent or less damage to many opponents at once.


  • Mercenary

    At level 15 Warriors may choose to become Mercenaries. Mercenaries do less damage and are much less mobile than Swordsmen. They make up for this however, by being the most heavily armored character in the game. Their primary focus is engaging enemies one-on-one and taking the kind of blows other characters can’t, allowing their friends the opportunity to damage and destroy larger enemies. Mercenaries may use axes or hammers.




ARCHER


As an Archer, you excel at long-ranged combat, taking out foes using a bow and arrows and using your speed and agility to avoid being hit in return.



Primary Attributes

  • Very strong long-range attacks
  • Archers are very quick and can move while using their basic attacks
  • While not armored very well, they have many evasive skills to avoid being hit

Weapons

Primary: Shortbow, Longbow, Crossbow

Secondary: Quiver




Sub-class

  • Sharpshooter

    At level 15 Archers may become Sharpshooters. Sharpshooters specialize in the use of bows at the expense of their acrobatic skills and melee attacks. As such, they tend to be very vulnerable when up close with an opponent. At range though, there is no class in the game who can do as much damage as a well-played Sharpshooter.

  • Acrobat

    At level 15 Archers may choose to become Acrobats. While still excellent long-range attackers, Acrobats give up some of their most damaging bow skills in favor of acquiring a devastating arsenal of lightning-fast kicks and strikes. While still poorly armored, Acrobats are one of the most agile classes, boasting plenty of escape moves that allow them to get in close, do damage and get out before the foe even knows what hit them.


Cleric




The Cleric is a tough, armored fighter with the ability to both heal and buff friends. He does less damage than most other classes, but his support abilities more than make up for it, making the Cleric a welcome friend in any party.




Primary Attributes

  • Strong defenses
  • The ability to heal and buff friends
  • Can distract multiple foes or pull away a large one, allowing party members to focus on clearing out dungeons

Weapons

Primary: Mace, Flail, Wand

Secondary: Shield

Sub-class

  • Paladin

    At level 15 Clerics may choose to become Paladins. More than any other class, the Paladin specializes in keeping himself alive. A sort of “armored turtle,” the Paladin is really good at taking a beating to distract monsters in order to give his friends time to destroy them. Their greatest weakness is their low damage and small mana pool that forces them to be very careful when casting spells.

  • Priest

    At level 15 Clerics may choose to become Priests. Unlike Paladins, Priests have larger mana pools and more attack spells at their disposal. That means they can serve as a secondary damage dealer in a party. Their most effective role though, is as a healer. A good Priest in a party keeping everybody alive is often the difference between life and death in a dungeon.


Sorceress

The Sorceress specializes in medium-range attacks. While they can’t do as much damage as the Archer, theyir greatest strength is their ability to inflict various status ailments on enemies. They can freeze them, set them on fire, poison them, or do all sorts of other damage that can kill a lot of monsters over time. They can also equip a variety of off-hand items that allow them to cause different secondary effects.

Primary Attributes

  • Medium ranged magical attacks
  • Can freeze, poison and burn foes, making the Sorceress great at controlling crowds of monsters
  • Protect your friends by knocking creatures out of the way


Weapons

Primary: Staff

Secondary: Grimoire, Orb, Puppet

Sub-class

  • Elementalist

    At level 15 Sorceresses may choose to become Elementalists. Elementalists are the queens of elemental magic and can create walls of ice, poison pits, flame trails and more as they take ultimate control of the battlefield. Although Elementalists have the disadvantage of lower health, they more than compensate with their ultimate damage. When in doubt, let an Elementalist “divide and conquer” the battlefield for you!

  • Mystic

    At level 15 Sorceresses may choose to become Mystics. Mystics go far beyond merely using the elements to inflict status ailments. They harness the very force of creation itself such as gravity and black holes to control the crowd, ripping creatures apart, crushing them mercilessly, or just whipping them around to give their friends the chance to slice and dice them. Mystics are well balanced in their damage dealing and survival in a battle.


Article Source: http://dragonnest.nexon.net/guide/class-guide (official game site of Dragon Nest Online)

Monday, August 8, 2011

Death Crypt Dungeon

Hi guys! Have you ever tried to enter Death Crypt Dungeon? Well if not I will teach you how.
First you should be level 35 above to enter this place. Then go to Addison (Death Crypt Quest Issuer) in Orleans City (695, 467)

Then you can go to RESTING PLACE in Burgundy Plateau. (tip: If you don't want to walk you can talk to Milan in Orleans to warp you in the Death Crypt)


You should have a party to enter this dungeon.


[Death Crypt was a quiet place. But it turns to be the demons den now. You can go into it when you reached lvl 35, and when youa are level 50, the door of death crypt will be open to you. However you can only go into them once a day. ]


Thursday, July 28, 2011

Character Properties In 100 Years War

Hi guys! It's me again. We will talk about Character Properties in 100 years war.

To open the character properties press "C" or you simply click the icon beside the skill bar.




Character Table:

STR or Strength: Affects the physical attack of the character. Also influences the hit level of the Paladin and Rouge. (The more strength the more damage)

AGI or Agility: Affects the dodge rate level and critical rate level of the character. (Perfect for Rouge)

INT or Intellegence: Affects the magical attack. Also influences the magical hit level of Mage and Ranger.

SPI or Spirit: Affects the magical critical rate, magical defense and max MP.

STA or Stamina: Affects the physical defense and max HP.(Perfect for Paladin)


To move up your level just kill monsters or complete a quest. If ever you finished your entire quest just go to the daily quest NPC's and get your quests, so that you will not stock up in your level. Because in my experience on playing 100 years war online, it will take almost 3 days if you just kill monsters. You know what I mean guys? So for you to level up quickly you should get a quest. That’s all guys!

Friday, July 22, 2011

Dark Abyss Event

I know some of you don't know what Dark Abyss event is. But I will give you some ideas. First look for Leo(Dark Abyss NPC) He will warp you on the dungeon. Dark abyss will be open five times a day and each mercenary can participate in atmost three times.

Period of time 10:00 - 10:15, 13:30 - 13:45, 17:00 - 17:15, 19:00 - 19:15, 21:00 - 21:15. (Note: You can only access Dark Abyss if you have an Abyss Runestone.)

(Or you can use auto track if you can't find Leo.)

You can participate if your level is 30 above. It will give you lots of experience and rare items. (Tip: You should have a party and with a full members, why? Cause the more members the more the experience you gain.)


That's all guys! For more tutorials and guides you can visit the official forum site of 100 years war online: http://forum.sns.igg.com/

Wednesday, July 20, 2011

Auto Battle Guide in 100 Years War

Hi guys! This time I will teach you on how to use Auto Battle in 100 Years War and it is very easy. Maybe newbies still don't know this. And I will explain to you how.

Look for this on your screen:

Click the red circle to open


For the Defense:

1. You can put your Health Potion here.
2. You can put your Mana Potion here.


(Note: don't forget to mark the check box to be able to use the potion)

Auto Loot:

3. Mark what item what you want to loot when use Auto-battle.
4. You can unmark what item you dont like to loot when use Auto-battle.


Skill:

5. -Drag your skills here.
(Note: You can only put 4 skills)


Target:

6. You can also choose specific monster that you want to kill.
(Note: don't forget to mark the check box)

Time:

7. You need some energy to use Auto-battle.
(Remember you cannot use the Auto battle without energy)

And click "start"

That's all guys! Enjoy your auto battle.

Source: http://forum.sns.igg.com/